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Thread: Game Masters:: GM Question #169: How do you handle potential TPKs?

by MasterGeek This is one of my weak points. I've had problems in the past fudging things so the party didn't wipe. I've been trying to break myself of the habit because it can result in a sense of...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by Benevolentgamemaster I haven't really run any dungeon adventures in years, so it's not an issue. I'm also really experienced in scaling opposition so people are challenged and not butchered. Plus,...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by HavocIsHere A tpk spells the End of the cuRrent game as it is being played; when that is being understood by the GM he can take informed decisions about, for instance, fudging or not fudging dice...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by dysjunct Kill them. Kill them all.

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by Mulligans Seeing as how I'm only running PbF games, I can't really fudge rolls as far as when the PCs are attacked, they know what their AC is and they see the rolls made by their foes.I might have...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by SJBenoist How do I handle potential TPK's?With zest & zeal! :devil:I'll warn the table that this scene/encounter/whatever is particularly deadly, then I do all my dice rolling in the open....

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by lorddillon In my homebrew world there is no resurrection, so even 1 PC dying can be devastating for a player (and a TPK even more-so for the group).Before the game even starts, I set the...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by Astinex Most often I let it play out. Some of the TPK's from our past have turned out to be the best stories later on.But if a story is really good and the players are really engaged with their...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by Dale-not-Chip How I Handle a wipe is I remind all the players that when they roll their new character, I use ____ system.I never ambush my players with overwhelming odds but they know not every...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by Unknown Ediology To be honest, I haven't had this issue, yet. This is mainly because I've only been GM'ing PbFs; so the nature of the beast is a little different. As was pointed out earlier, it's...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by manyslayer Actually came very close last weekend in my Legacy of Fire campaign. PC actions led to battle with the big bad about a level before they were meant to. My party has 3 PCs and an NPC (1...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by Mease19 First person to get me a beer lives to tell the tale. No, seriously, depends on whether the put themselves in a spot or if I overdid it.

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by cosine If the time is right, everyone dies.If the time is not right, fudging, twisting, deus ex machina - whatever it takes.The GM is the steward of the game. A responsible steward takes care. That...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by downeymb I had a particularly brutal massive TPK in the penultimate session of my first Mutants and Masterminds super hero game, wherein the heroes let everyone in the entire world (including...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by aramis If it's a near TPK because I screwed up, I'll nerf badguys on the fly.If it's because they are being idiotic, I'll just let them know they're making bad choices, and then kill them if they...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by Halfjack I generally use a system where an unexpected TPK is a meaningless concept, but if I'm stuck with a system that has this defect, I'll nerf away my mistakes and punish player mistakes.

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by TheEduhater Make the TPK a choice. When the dice are strongly pointing that way, don't fudge the roll, make the dice help you tell the story.If there are the appropriate characters you make sure...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by GilvanBlight I usually try to make sure that a TPK is pretty much impossible, unless the players choose that option. I always make sure that the characters have some chance of escape or are...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by PzVIE If it happens, it happens. Let the dice fall as they may. :meeple:In my system (WFRP), there's a mechanism called "Fate Points". If one is about to die (and this can happen damn fast in...

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Reply: Game Masters:: Re: GM Question #169: How do you handle potential TPKs?

by vosarnath cosine wrote:Heroes don't die in lame unexpected situations. They die to serious villains and their own tragic folly.This pretty much sums it up for me. The trick is to not actually...

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